/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkStreamTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
int recv;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
NetworkStream ns = new NetworkStream(server);
if (ns.CanRead)
{
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
else
{
Console.WriteLine("Error: Can't read from this socket");
ns.Close();
server.Close();
return;
}
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
if (ns.CanWrite)
{
ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
ns.Flush();
}
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
ns.Close();
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}