using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; public class ImageBouton : Form { private System.Windows.Forms.Button btn; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.Run(new ImageBouton()); } public ImageBouton() { InitializeComponent(); } private void InitializeComponent() { Text = "Exemple d'un bouton avec image"; this.btn = new System.Windows.Forms.Button(); this.SuspendLayout(); this.btn.Image = new Bitmap(@"C:Documents and SettingsAdministrateurMes documentsIconssaveas_edit.gif"); this.btn.ImageAlign = System.Drawing.ContentAlignment.TopRight; this.btn.Location = new System.Drawing.Point(12, 99); this.btn.Name = "btn"; this.btn.TabIndex = 1; this.btn.Text = "Bouton1"; this.btn.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.btn.UseVisualStyleBackColor = true; this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(299, 271); this.Controls.Add(this.btn); this.Font = new System.Drawing.Font("Tahoma", 12.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.Name = "imageBouton"; this.ResumeLayout(false); } } |
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Interface Graphique » Exemple d’utilisation de la classe ‘Bitmap’: Ajouter une icône à un bouton
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Exemple d’utilisation de la classe ‘Bitmap’: Ajouter une icône à un bouton
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